Video Game Design Technology

Computer Schools, Video Game Design Technology

Named one of the Top 25 Schools for Video Game Design by the Princeton Review, 2014.

Associate in Science Degree

The Video Game Development and Design Technology has two tracks to follow:
1. Game Development and Simulation Programming
2. Video Game Design

Game Development and Simulation Programming

The associate degree program in Game Development and Simulation Programming Technology will prepare students for entry-level careers in video game programming, simulation programming, and software engineering as well as for entry-level positions in a variety of digital desktop production environments.

Through a combination of theoretical and hands-on laboratory experiences, the program emphasizes application of knowledge to the design and development of video games and simulations in order to prepare students for the exciting field of video game development as well as for the simulation industry.

Students will learn how to design games, will be introduced to the video game development process, will hone people skills and communications skills through team-based projects and presentations, will master coding languages such as C++, and will learn the use of industry-standard software packages.

An important component of the curriculum is building a portfolio that will include the 2D games developed by students.

Graduates from this program will be eligible for entry-level positions such as junior game designer, quality assurance engineer, and junior programmer.

This program also prepares students to further their education at the bachelor’s  level.

Video Game Design
The associate degree program in Video Game Design Technology will prepare students for entry-level careers in video game design, animation and visualization as well as for entry-level positions in a variety of digital media production environments.

Through a combination of theoretical and hands-on laboratory experiences, the program emphasizes application of knowledge to the design and development of games and simulations in order to prepare students for the exciting fields of the electronic entertainment and simulation industries.

Students will learn how to design games, will be introduced to the video game development process, will hone people skills and communications skills through team-based projects and presentations, will master 2D and 3D animation concepts, and will learn the use of industry-standard software packages.

An important component of the curriculum is building a portfolio that will include video game assets developed by students.

Graduates from this program will be eligible for entry-level positions such as junior game designer, technical artist, level designer, and visual effects animator.

This program also prepares students to further their education at the bachelor’s level.

Program Mission, Goals and Outcomes
 

Program Mission:

The mission of the Video Game Design Technology Associate’s Degree (GDSP AS) Program is to provide introductory preparation for students to become professional game designers working in the game industry and to prepare students for further education at the bachelor’s level.
Through a combination of theoretical and hands-on state-of-the-art laboratory experiences, and small class sizes led by experienced instructors, the program emphasizes the application of knowledge to the design and development of games.
 

Program Goals
1. Provide the opportunities for students to learn the programming languages used for web, procedural, and basic object-oriented programming.
2. Provide the opportunities for students to learn design and project planning through storyboarding and documentation.
3. Provide the opportunities for students to learn the creation of 2D and 3D multimedia graphics animations and simulations.
4. Provide the opportunities for students to learn game design and publication including interactive gameplay, game balance, team development, and project management for several game genres.
5. Provide the opportunities for students to learn and understand the main components of a game engine and utilize popular commercial game engines.
6. Provide the opportunities for students to learn how to create and execute narrative, interpretive, interactive compositions and animations.
7. Provide the opportunities for students to instill in the student a sense of commitment to the computer generated imagery (CGI) profession’s core values and ethics.
8. Provide the opportunity for the student to understand the elements of a career as an independent contractor and freelancer.
 

Program Outcomes
Students will:
1.Demonstrate web, procedural, and basic object-oriented programming skills using several programming languages.
2.Plan, schedule, manage, and execute projects through visual tools such as storyboards, charts and documents.
3.Develop 2D and 3D graphics and simulations using classical and digital media.
4.Form a team and will design and publish an interactive game that implements game balance and project management within several game genres.
5.Analyze and utilize industry standard game engine components.
6.Create and execute narrative, interpretive, interactive compositions and animations.
7.Demonstrate professional oral and written communication skills, the ability to function as a member of a team, the ability to act ethically and responsibly, and respect for all people and cultures.
8.Develop a DBA (doing business as) enterprise with basic bookkeeping and marketing infrastructures.

Courses Offered

• GDS  111  XHTML/Javascript
• MWD  112  Digital Graphics
• GDS  114  Introduction to Game Development
• GDS  110  Introduction to Game Programming
• GDS  125  Flash I
• GDS  240  Game Design
• VGD  133  3D Modeling I
• GDS  135  Flash II
• GDS  121  Intermediate Game Programming
• VGD  244  Unity I
• GDS  131  Advanced Game Programming
• GDS  243  MOD
• GDS  241  API Programming
• GDS  252  Algorithms and Data Structures
• VGD  255  Unity II
• GDS  267  Portfolio Development
• GDS  134  Game Persistence
• GDS  261  Game Architecture
• GDS  266  Game Studio for Game Developers