Game Development & Simulation Programming

Bachelor of Science Degree

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The Bachelor Degree Program in Game Development & Simulation Programming technology will prepare students for careers in Game Programming and Software Engineering. The program builds on the foundations laid in the Associate’s Degree Program with emphasis placed on acquiring the technical skills necessary to implement games on a variety of platforms including phones, handheld devices, Nintendo, XBox, and other game platforms.

Through studying and applying key principles of software design, as well as specific game algorithms and techniques, students will learn to design and implement games of increasing size and complexity. Class work is centered around developing games in small teams, an approach which allows students to acquire both the technical and interpersonal skills necessary for the game and simulation industry.

A key feature of the program is the senior capstone project where students will bring together knowledge gained throughout the program. Under the supervision of a faculty member, students in teams of two to four will design and develop a game over a period of six months. The project work will be evaluated by a team of three faculty members.

Upon completion of this program, graduates will be prepared to apply for positions such as game design prototype engineer, game designer, level designer and game developer. Graduates will also qualify for positions such as system developer, analyst, programmer, software engineer, web programmer, planner or developer.

Program Mission, Goals and Outcomes

Program Mission:
The mission of the Gaming Development and Simulation Programming Technology Bachelor’s Degree (GDSP BS) Program is to provide an advanced program to prepare students to become professional programmers working in the game development or simulation industry, and to prepare students for further education at the master’s level.

Through a combination of theory, hands-on state-of-the-art laboratory experiences, small class sizes led by experienced instructors, and a capstone project, the program emphasizes application of knowledge to the design and development of games and simulations.

Program Goals:

Provide the opportunities to learn the game development life cycle from design to production, including storytelling, project management, puzzle design, storyboarding and documentation for all genres. Students will learn how new project proposals are approved.

Provide the opportunities to learn 2D and 3D graphics programming, including sprites, scrolling, collision detection and sound effects using industry standard graphics libraries.

Provide the opportunities to learn the latest techniques of advanced programming including algorithms and data structures, artificial intelligence, pattern-based design, network, Internet and mobile programming as well as emerging technologies.

Provide the opportunities to learn game mathematics, including geometry, algebra, matrices, physics, collision detection, lighting and shading.

Provide the opportunities to develop a capstone project incorporating all of the above skills.

Provide the opportunities to instill in the student a sense of commitment to the game programming profession’s core values and ethics.

Program Outcomes:

Students will learn the game development life cycle from design to production, including storytelling, project management, puzzle design, storyboarding and documentation for all genres. Students will learn the appropriate methods and processes used to present new project proposals to management with the purpose of procuring the required approval.

Students will learn 2D and 3D graphics programming, including sprites, scrolling, collision detection and sound effects using industry standard graphics libraries.

Students will learn the latest techniques of advanced programming including, algorithms and data structures, artificial intelligence, pattern-based design, network, Internet and mobile programming as well as emerging technologies.

Students will learn game mathematics, including geometry, algebra, matrices, physics, collision detection, lighting and shading.

Students will complete a capstone project incorporating all of the above skills.

Students will demonstrate clear and concise oral and written communication skills, function as a member of a team, act ethically and responsibly, and respect all people and cultures.
 

Courses Offered

Bachelor of Science Degree

GDS 373 Advanced Algorithms and API
GDS 375 Simulation and Serious Games
GDS 383 Console Game Programming I
GDS 730 Advanced Game Design
GDS 371 Tools and Engine Development
GDS 381 Software Testing and Quality Assurance
SE 393 Design Patterns
GDS 399 Console Game Programming II
GDS 402 Level Design and Gameplay Development
GDS 404 Artificial Intelligence
GDS 405 Console Game Programming III
SE 408 Programming Mobile Devices
GDS 410 Introduction to Senior Project
GDS 413 Advanced Portfolio Development
GDS 420 Senior Project
GDS 422 Emerging Technologies in Game Development
IT 420 Cooperative Learning II