Video Game Design

Bachelor's Degree

Program Overview

Acquire the advanced Video Game Design skills that are the lifeblood of the gaming industry. Immerse yourself in high-level programs, concepts, and design challenges as you refine your mastery of 2D and 3D animation concepts. Assemble a portfolio of the game assets you develop to help you gain employment as a game designer, character artist, visual effects animator, and more.

Career Possibilities

  • Character Artist
  • Video Game Designer
  • Video Game Programmer

Other Program News & Info

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Bachelor of Science Degree

The Video Game Development and Design Department has two bachelor’s degree tracks: Game Development and Simulation Programming and Video Game Design. 

The bachelor's degree program in Video Game Design will prepare students for entry-level and intermediate level careers in game design, animation and visualization as well as for entry-level and intermediate level positions in a variety of digital media production environments. Building on the skills and knowledge acquired in the associate degree program, students will learn and refine advanced design and development skills utilized in the game industry. Students will be immersed in high-level programs, concepts and design challenges that will aid in their development of communications skills, refine their mastery of 2D and 3D animation concepts and introduce them to new technologies and trends in the industry. An important component of the curriculum is assembling a portfolio that will include game assets developed by students. Graduates from this program will be eligible for entry-level to intermediate level positions such as game designer, character artist, environmental artist, technical artist, level designer, and visual effects animator.

Bachelor of Science Degree

Program Mission:

The mission of the Video Game Design bachelor’s degree (VGD BS) program is to provide an advanced program to prepare students to become video game designers working in the game development or simulation industry, and to prepare students for further education at the master’s level. Through a combination of theory, hands-on state-of-the-art laboratory experiences, small class sizes led by experienced instructors, and a capstone project, the program emphasizes application of knowledge to the design and development of games and simulations.

Program Goals:

1. The VGD BS program will provide appropriate learning opportunities to acquire knowledge of the design to production, including project management and documentation for the main game genres.

2. Provide the opportunities acquire knowledge of advanced principles of design used in the creation of the game user interface, game asset creation, and in game level design.

3. Present opportunities to acquire knowledge of advanced animation techniques for video game production.

4. The VGD BS program will provide appropriate learning opportunities to acquire knowledge of various game industry game engines and asset creation programs.

5. Provide the opportunity to prepare the student for entry into the game industry through the development of a portfolio and to develop and understanding of the industry’s workings.

Program Outcomes:

Students will:

  1. Demonstrate their knowledge of the game development life cycle through video game creation projects from design to production, including project management and documentation for the main game genres.
  2. Develop competence in utilizing advanced principles of design through the creation of the game user interface, game asset creation, and in game level design.
  3. Demonstrate advanced animation techniques through the creation of visual assets for video game production.
  4. Demonstrate their knowledge of various game industry game engines and asset creation programs through video game creation projects.
  5. Prepare for entry into the game industry through the development of a portfolio and develop an understanding of the industry’s workings.

Bachelor of Science Degree

  • GDS 370 Advanced Game Design
  • GDS 375 Simulation and Serious Games
  • GDS 402 Level Design and Gameplay Development
  • GDS 410 Introduction to Senior Project
  • GDS 413 Advanced Portfolio Development
  • GDS 420 Senior Project
  • GDS 422 Emerging Technologies in Game Development
  • IT 415 Cooperative Learning I
  • IT 425 Cooperative Learning II
  • VGD 371 Advanced 3D Modeling
  • VGD 373 Animation I
  • VGD 380 3D Digital Sculpting
  • VGD 384 Game Engines
  • VGD 390 Advanced Animation I
  • VGD 392 3D Scripting & Advanced Rigging
  • VGD 394 Game Analytics
  • VGD 404 Advanced Texturing
  • VGD 408 Virtual Production/Motion Capture
  • VGD 412 Game Industry Perspectives
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