Video Game Design Technology

Computer Schools, Software Engineering Technology

NEW ENGLAND INSTITUTE OF TECHNOLOGY MAKES THE LIST OF
“TOP UNDERGRADUATE SCHOOLS TO STUDY VIDEO GAME DESIGN FOR 2013"
BY THE PRINCETON REVIEW

Dr. Thomas F. Wylie, Senior Vice President and Provost at New England Institute of Technology, announced that the college has earned a prestigious position on The Princeton Review's just published-list saluting the best undergraduate schools in the United States and Canada to study video game design for 2013. 

Compiled by The Princeton Review, one of America’s best-known education services companies, the 2013 list names 15 undergraduate schools in rank order (1 to 15) and15 undergraduate schools as Honorable Mentions. The Company also reported a companion list of top graduate schools to study video game design for 2013 highlighting 15 graduate schools in rank order and five as Honorable Mentions. The listings are shown below.

The Princeton Review chose the schools based on a survey it conducted in the 2012-13 academic year of 150 programs at institutions offering video game design coursework and/or degrees in the United States and Canada. The Company's 50-question survey asked schools to report on a range of topics from academic offerings and faculty credentials to graduates’ employment and professional achievements. Among the criteria The Princeton Review weighed to make its selections included: the school curriculum, faculty, facilities, and infrastructure, plus career services, student scholarships, and financial aid.

According to Wylie, “We are so pleased to receive this distinction from The Princeton Review.  Our gaming faculty works tirelessly with students enrolled in our associate and bachelor degree programs in game design and game development technology. Our hands-on approach to learning coupled with a dynamic curriculum plus exciting gaming events and workshops prepare our students well as they enter this exciting field.”

Said Robert Franek, Princeton Review Senior Vice President/Publisher, “It has long been our mission to help students find and get into the schools best for them.  For students aspiring to become game designers, we highly recommend New England Institute of Technology as one of the best institutions to study and to launch a career in this field.  We also salute the faculty and staff at New England Institute of Technology and the other schools on our 2013 lists for their exceptional academic and professional contributions to their students and to the industry of game design."

The Princeton Review's full report is accessible at www.princetonreview.com/game-design. It includes profiles of the schools with application information and links to the school sites.  

This year, The Princeton Review partnered with PC Gamer, a monthly magazine published by Future US, as its reporting partner on this project. PC Gamer has a feature on the list in its May issue.  It is now available at www.pcgamer.com, and will arrive in subscriber mailboxes in mid-March and on newsstands April 2. The feature has information on the schools' degree options, class offerings, prominent professors, and alumni, plus fun facts about the school programs.

The Princeton Review’s "Top 15 Undergraduate Schools To Study Video Game Design For 2013" are:

1.  University of Utah (Salt Lake City, UT)
2.  University of Southern California (Los Angeles, CA)
3.  DigiPen Institute of Technology (Redmond, WA)
4.  Rochester Institute of Technology (Rochester, NY)
5.  Massachusetts Institute of Technology (Cambridge, MA)
6.  Drexel University (Philadelphia, PA)
7.  Shawnee State University (Portsmouth, OH)
8.  Savannah College of Art and Design (Savannah, GA)
9.  The Art Institute of Vancouver (Vancouver, British Columbia / CAN)
10. Michigan State University (East Lansing, MI)
11. Rensselaer Polytechnic Institute (Troy, NY)
12. Worcester Polytechnic Institute (Worcester, MA)
13. Becker College (Worcester, MA)
14. New England Institute of Technology (East Greenwich, RI)
15. North Carolina State University (Raleigh, NC)
 

The Video Game Development and Design Technology has two bachelor’s degree tracks: Game Development and Simulation Programming and Video Game Design.
 

The bachelor's degree program in Video Game Design Technology will prepare students for entry-level and intermediate level careers in game design, animation and visualization as well as for entry-level and intermediate level positions in a variety of digital media production environments. Building on the skills and knowledge acquired in the associate degree program, students will learn and refine advanced design and development skills utilized in the game industry. Students will be immersed in high level programs, concepts and design challenges that will aid in their development of communications skills, refine their mastery of 2D and 3D animation concepts and introduce them to new technologies and trends in the industry. An important component of the curriculum is assembling a portfolio that will include game assets developed by students. Graduates from this program will be eligible for entry-level to intermediate level positions such as game designer, character artist, environmental artist, technical artist, level designer, and visual effects animator.

Program Mission:
 

The mission of the Video Game Design Technology bachelor’s degree (VGD BS) program is to provide an advanced program to prepare students to become video game designers working in the game development or simulation industry, and to prepare students for further education at the master’s level. Through a combination of theory, hands-on state-of-the-art laboratory experiences, small class sizes led by experienced instructors, and a capstone project, the program emphasizes application of knowledge to the design and development of games and simulations.
 

Program Goals:
 

1. The VGD BS program will provide appropriate learning opportunities to acquire knowledge of the design to production, including project management and documentation for the main game genres.
2. Provide the opportunities acquire knowledge of advanced principles of design used in the creation of the game user interface, game asset creation, and in game level design.
3. Present opportunities to acquire knowledge of advanced animation techniques for video game production.
4. The VGD BS program will provide appropriate learning opportunities to acquire knowledge of various game industry game engines and asset creation programs.
5. Provide the opportunity to prepare the student for entry into the game industry through the development of a portfolio and to develop and understanding of the industry’s workings.
 

Program Outcomes:
 

1. Students will demonstrate their knowledge of the game development life cycle through video game creation projects from design to production, including project management and documentation for the main game genres.
2. Students will develop competence in utilizing advanced principles of design through the creation of the game user interface, game asset creation, and in game level design.
3. Students will demonstrate advanced animation techniques through the creation of visual assets for video game production.
4. Students will demonstrate their knowledge of various game industry game engines and asset creation programs through video game creation projects.
5. Students will prepare for entry into the game industry through the development of a portfolio and develop an understanding of the industry’s workings.

Video Game Design Technology

Courses  Offered

GDS 375 Simulation and Serious Games
VGD 371 Advanced 3D Modeling
VGD UI/UX Design Principles
GDS 370 Advanced Game Design
VGD 380 3D Digital Sculpting
VGD 384 Game Engines
VGD 390 Advanced Animation I
VGD 392 3D Sculpting & Advanced Rigging
VGD 394 Game Analytics
GDS 402 Level Design and Gameplay Development
GDS 422 Emerging Technologies in Game Development
GDS 404 Advanced Texturing
GDS 410 Introduction to Senior Project
VGD 412 Game Industry Perspectives
VGD 413 Advanced Portfolio Development
ELECTIVE Humanities, Social Sciences, or Arts/Foreign Language Core
OR
IT 410 Cooperative Learning I
VGD 408 Virtual Production/Motion Capture
GDS 420 Senior Project
ELECTIVE Social Sciences Core
OR
IT 420 Cooperative Learning II