Save the Date: Global Game Jam

New England Tech will once again be hosting the 48 hour Global Game Jam, which is scheduled for January 29‐30, 2016. Save the dates!

More info to follow as we get closer.

Save the Date: Power Game Day 10/23/2015!

The 6th Annual NEIT Power Game Day is approaching! Set for October 23th, the day-long event features guest speakers from the game industry, the Student Showcase of Games and a marathon game tournament. All Video Game Development and Design/Game Development Simulation classes will be canceled that day so all students can attend this important event. Save the date!

Summer Game Jam 2015

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The 2015 Summer Game Jam took place August 9th and 10th, for 24 continuous hours. Thirty‐three students made working games from concept through completion on in this year’s event.

One team broke from the video game tradition, creating a full table card game, adding a new dimension to the mix. This year’s theme, ”Which came first: the chicken or the egg,” spurred the seven teams to create a wide variety of game concepts.

The next Jam will be the 48 hour Global Game Jam, January 29‐30, 2016. Save the dates!

If you would like additional information about any of New England Tech’s over 50 Associate, Bachelor’s, Master’s and online degree programs, including Video Game Design and Game Development & Simulation Programming.

More Information | Apply Now

Contact the Admissions Office at 800-736-7744 or email 

NEIT student named a Changemaker Fellow

New England Institute of Technology is proud to have one of our Video Game Design students, Tom Sulahian named a Changemaker Fellow.  Tom was one of only eleven, Rhode Island college students to be given such an honor. Congratulations, Tom!

From: The Changemaker Fellowship | SE Greenhouse

The Changemaker Fellowship is a program for undergraduate student leaders in Rhode Island who want to change the world through entrepreneurship. A Fellow is selected at each of the 11 Rhode Island college and universities to represent their school. Together, the Fellows are charged with engaging their fellow students in entrepreneurship and connecting them to local resources to help them succeed.

Tom Sulahian, Changemaker Fellow at the New England Institute of Technology

Tom Sulahian is a junior at the New England Institute of Technology studying video game design. Tom is from Arlington, Massachusetts and is passionate about video game violence and children. Thomas was raised by a single father who had his mind set on being an entrepreneur. Tom learned a lot about entrepreneurship through watching his dad. In his free time, Tom enjoys being with his friends, long boarding, and driving. He is excited about becoming a Changemaker Fellow because helping others comes naturally to him. Tom wants to change the world through play. He thinks that sometimes a game is the best way to bring people together.

He took a few minutes to share her thoughts on what it means to change the world through entrepreneurship.

What does being a changemaker mean to you?

A changemaker is somebody who can make a difference and an impact whether it’s in their small community or a larger community as a whole. It’s always good if you can start small. Eventually, that will work its way out. A changemaker is someone who can start with one person and work their way out to many.

What is the best part about starting something new?

Starting something new is a nice change from the usual rut. It’s nice to be able to do something that will break up the monotony of going to class, sitting through class, doing homework. Somewhere in there you have to do something that means something instead of sitting in front of a computer all day thinking “I should do something with my life,” but never getting a chance to actually do it. Starting something new is a great way to keep things fresh and keep things exciting, too.

What is your favorite thing about Providence that makes it a great place to start things?

I love Waterfire. They’re awesome. Starting something in Providence makes sense because it’s kind of the hub of Rhode Island. Rhode Island is so small that so many people just kind of end up there. It’s easy to reach a lot of people in such a small space. That’s the best way to make a change.

What is one issue or topic that you are most passionate about and why?

The issue of video game violence and children is really important to me. Being a game design student, I see video game violence on a regular basis. It’s weird when it’s sensationalized in the media in a weird way. They always ignore the fact that the parents still buy their children the games. It’s not the games themselves so much as the parent purchasing something like Call of Duty and giving it to their child that interests me. Parents shouldn’t be buying those types of games for their children. This is something I really care about, and something we talk about a lot as video game designers. Some people are mixed on it, but I definitely feel like the parents have to lock down on the decision making.

How do you want to change the world?

I want to change the world any way I can. We’re only here for 80 or 90 years. I want to make an impact somewhere along the line. I don’t necessarily want to be remembered, that’s not really want it’s about. I want to do something that will stick with society after I leave so that way at least I’m not just written on a headstone and that’s it.

What is your biggest dream?

My biggest dream is to one day be a manager at a game design company, preferably an indie one because big companies tend to not enjoy their employees as much and screw them out of benefits and stuff. Being a manager or an owner of an indie game company would be awesome because then I can kind of work on my own terms that way.

Read about the other Changemaker Fellows here.

NEIT Gaming Students Present Games at MIT

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Assistant Professor, David Johnson (DJ) took his Video Game Design and Development (VGDD) class to the Boston Festival of Indie Games on September 12th.  VGDD Senior Project – The “Nu” Class (14th greek letter) had to present their capstone games at the festival  which was held on the MIT campus in Cambridge. New England Tech’s four teams rotated through the booth during the six-hour event with the goal of trying to get 100 players and user feedback.

Team One had a multiplayer “capture the flag” game called Block Island Bots.

Team Two featured a mobile device game called ”Human Cannonball” The objective of this game was to dodge mid-air obstacles and capture coins.

Team Three presented Grand Techno Rush, a racing game with an interesting musical effect.

Team Four offered a dark stealth game called Agent Scorpion. The event gives each team the experience of crafting release quality games for a rabid player audience.

Gamasutra – Press Releases – Boston Festival of Indie Games 2015 Receives Over 200 Tabletop & Video Game Showcase Submissions! 

About the Boston Festival of Indie Games ( )

The Boston Festival of Indie Games is a celebration of independent game development with emphasis on the New England and neighboring regions. The Boston Festival of Indie Games seeks to support and showcase the efforts of independent game developers by providing an inclusive, safe, family-friendly event that encourages attendees to share and interact with games in various media, from video games to tabletop games and beyond. The Boston Festival of Indie Games is focused on creating an intersection between community, academic and development interests in game play.

If you would like additional information about any of New England Tech’s over 50 Associate, Bachelor’s, Master’s and online degree programs, including Video Game Design and Game Development & Simulation Programming.

More Information | Apply Now

Contact the Admissions Office at 800-736-7744 or email 

Technology Career Expo a HUGE Success

9-Technology ExpoNEIT’s largest annual Technology Career Expo was held on March 12th with 81 companies on campus.  Local, regional and national companies came to speak with students and alumni from several Engineering Technologies, Construction Management, Criminal justice, Business Management, Interior Design, Digital Media Production, Video Game Design, and Information Technologies.

One employer stated, “Candidates were dressed to impress and were well prepared.”

Many students and graduates secured interviews and made great connections.

Rhode Island Creative magazine March 2015

Lots of great stories in Rhode Island Creative magazine, it’s a must read for all types of creative thinkers!

Rhode Island Creative March 2015

Click Here to read Rhode Island Creative magazine:

Art of Animation and Story Telling – The Rhode Show

WPRI’s The Rhode Show had a fantastic segment about animation and gaming aired on Thursday, February 26, 2015.

“Story and Animation Masterclass” completely sold out last time so early registration is recommended. For the workshop curriculum and registration information, visit or contact Cheryl Booker, Training Coordinator at New England Tech, at 401-780-4345 or

Animation Masterclass – Register Early

Steven H. Kitchin, Vice President for Corporate Education and Training at New England Institute of Technology (NEIT), announced that the college has once again been selected as an exclusive host site for an exceptional two-day workshop, “Story and Animation Masterclass.” This workshop is scheduled for April 10-11, 2015, from 9:00 a.m. to 5:30 p.m. at New England Tech’s East Greenwich, Rhode Island campus located at One New England Tech Blvd. Two top professionals from Pixar Animation Studios, Matthew Luhn and Andrew Gordon, will share their creativity and expertise. 

Luhn and Gordon will enlighten participants with the tools needed to help create original stories and feature-quality animation. Individuals will also have a unique opportunity to meet and network with others in the animation industry.

Matthew Luhn began his career at Pixar Animation Studios in 1992 as an animator on the first Toy Story film. Since that time, Luhn has developed stories and characters for four Academy Award® and four Golden Globe-winning movies. His credits include all three Toy Story movies, Monsters Inc., Finding Nemo, Cars, Ratatouille, UP, Monsters University, Toy Story of Terror! and The Simpsons.  With more than 20 years of experience in the entertainment industry, Luhn has been inspiring and teaching directors, writers, storyboard artists, animators, and business professionals all over the world on how to create successful stories with memorable characters through these workshops.

Andrew Gordon has been animating characters professionally for more than 20 years.  He joined Pixar Animation Studios in 1997 where he has been an animator for feature films such as, A Bug’s Life, Toy Story 2 & 3, Monsters Inc., Finding Nemo, The Incredibles and Ratatouille. 

He was the supervising animator for the Academy Award® nominated short film Presto. Since 2000, Gordon has been teaching animation workshops throughout the world including the Far East, Europe, Australia, and Canada.

“Story and Animation Masterclass” will appeal to a wide audience at all levels of skill and experience including 2D/3D animators; character designers and artists; writers, script and story writers, and storytellers; filmmaker and developers of feature films, short films, on-line works and websites; developers and designers of video games, on-line games and mobile apps; authors and publishers; storyboard artists, cartoonists, illustrators and graphic designers; software developers especially for 2D/3D animation, modeling, composing, motion,  VFX, simulation and rendering; students and educators; and animation/story enthusiasts.

Kitchin stated, “In 2012, Matthew and Andrew presented a workshop at New England Tech and captivated the participants with their knowledge and creativity.  We are thrilled to have them back for an encore as part of our 75th Anniversary series of workshops and events. This truly is a rare and exciting opportunity to learn from the industry’s top talent.”

“Story and Animation Masterclass” completely sold out last time so early registration is recommended. For the workshop curriculum and registration information, visit or contact Cheryl Booker, Training Coordinator at New England Tech, at 401-780-4345 or


Gaming Graduate Success Story!

Chris Lopes shares his road toward success, including his stop at New England Tech.

Chris Lopes, New England Tech Graduate

From 2000 to 2008. I was a Cryptologist in the U.S. Navy, specializing in Direction Finding. After nearly 8 years of honorable service, I opted to get out and go to school. I graduated with my bachelor’s degree from New England Institute of Technology with a 3.2 GPA. My major was Game Development and Simulation Programming technology.

After graduation, I worked to stay afloat while I pursued my dream. After a handful of turn downs from various game companies in the vicinity of my hometown and over a year of working jobs I hated, I decided to take the leap and vastly expand my job search radius.

I applied to a number of places in Northern California and Washington State, and got the call from Bungie thanks in large part to some networking and luck, and eventually got my first gig in gaming.

I started out as a Progression Tester, ensuring the flow of the game was working as intended. Only recently, I seized an opportunity working in the Visual Development department. Now I have the pleasure of helping to capture some of Bungie’s greatest moments for the world to see.

TL; DR – Life is good here at Bungie making video content.