Prepare for a career in Game Development and Simulation Programming, building on the foundation of your associate degree. Gain skills necessary to implement games on various platforms, including phones, handheld devices, Nintendo, and Xbox. Work toward your capstone project, teaming with others to design and develop a game for review by three faculty members.
Bachelor of Science Degree
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The Bachelor of Science in Game Development and Simulation Programming will prepare students for careers in game programming and software engineering. The program builds on the foundations laid in the associate degree program with emphasis placed on acquiring the technical skills necessary to implement games on a variety of platforms including phones, handheld devices, and XBox.
Through studying and applying key principles of software design as well as specific game algorithms and techniques, students will learn to design and implement games of increasing size and complexity. Class work is centered on developing games in small teams, an approach which allows students to acquire both the technical and interpersonal skills necessary for the game and simulation industry.
A key feature of the program is the senior capstone project where students will bring together knowledge gained throughout the program. Under the supervision of a faculty member, students in teams of two to four will design and develop a game over a period of six months. The project work will be evaluated by a team of three faculty members.
Graduates from this program will be eligible for positions such as game designer, level designer, game developer, quality assurance engineer, software engineer, and game programmer.
Bachelor of Science Degree
Program Mission, Goals and Outcomes
The mission of the Gaming Development and Simulation Programming Bachelor’s Degree (GDS BS) Program is to provide an advanced program to prepare students to become professional programmers working in the game development or simulation industry, and to prepare students for further education at the master’s level.
Through a combination of theory, hands-on state-of-the-art laboratory experiences, small class sizes led by experienced instructors, and a capstone project, the program emphasizes application of knowledge to the design and development of games and simulations.
The GDS BS program will provide the opportunities:
- To learn the game development life cycle from design to production, including storytelling, project management, puzzle design, storyboarding and documentation for all genres. Students will learn how new project proposals are approved.
- To learn 2D and 3D graphics programming, including sprites, scrolling, collision detection and sound effects using industry standard graphics libraries.
- To learn the latest techniques of advanced programming including algorithms and data structures, artificial intelligence, pattern-based design, network, Internet and mobile programming as well as emerging technologies.
- To learn game mathematics, including geometry, algebra, matrices, physics, collision detection, lighting and shading.
- To develop a capstone project incorporating all of the above skills.
- To instill in the student a sense of commitment to the game programming profession’s core values and ethics.
- Learn the game development life cycle from design to production, including storytelling, project management, puzzle design, storyboarding and documentation for all genres. Students will learn the appropriate methods and processes used to present new project proposals to management with the purpose of procuring the required approval.
- Learn 2D and 3D graphics programming, including sprites, scrolling, collision detection and sound effects using industry standard graphics libraries.
- Learn the latest techniques of advanced programming including, algorithms and data structures, artificial intelligence, pattern-based design, network, Internet and mobile programming as well as emerging technologies.
- Learn game mathematics, including geometry, algebra, matrices, physics, collision detection, lighting and shading.
- Complete a capstone project incorporating all of the above skills.
- Demonstrate clear and concise oral and written communication skills, function as a member of a team, act ethically and responsibly, and respect all people and cultures.
Bachelor of Science Degree
- GDS 370 Advanced Game Design
- GDS 371 2D Game Engine and Tool Development
- GDS 373 Advanced Algorithms and API
- GDS 375 Simulation and Serious Games
- GDS 381 Software Testing and Quality Assurance
- GDS 383 2D Game Console Programming
- GDS 388 Web API for Games
- GDS 399 3D Game Console Programming I
- GDS 404 Artificial Intelligence
- GDS 405 3D Game Console Programming II
- GDS 410 Introduction to Senior Project
- GDS 420 Senior Project
- SE 402 Design Patterns
- VGD 417 Introduction to Virtual Reality Development
- Choose one: SE 408 Programming Mobile Devices or IT 425 Cooperative Learning II
- Choose one: GDS 422 Emerging Technologies in Game Development or IT 415 Cooperative Learning I
- Substitution course: VGD 422 Special Projects Lab
- EN 322 Argumentative Research Writing
- EN 421 Technical Communications
- MA 310 Calculus
- MA 315 Math for Game Developers