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Video Game Design Technology Bachelor Degree

Video Game Design Technology Bachelor Degree

Video Game Design Bachelor's Degree Program

Program Overview

Acquire the advanced Video Game Design skills that are the lifeblood of the gaming industry. Immerse yourself in high-level programs, concepts, and design challenges as you refine your mastery of 2D and 3D animation concepts. Assemble a portfolio of the game assets you develop to help you gain employment as a game designer, character artist, visual effects animator, and more.

Career Possibilities

  • Character Artist
  • Video Game Designer
  • Video Game Programmer

Other Program News & Info


Bachelor of Science Degree

The Video Game Development and Design Department has two bachelor’s degree tracks: Game Development and Simulation Programming and Video Game Design. 

The bachelor's degree program in Video Game Design will prepare students for entry-level and intermediate level careers in game design, animation, and visualization as well as for entry-level and intermediate level positions in a variety of digital media production environments. Building on the skills and knowledge acquired in the associate degree program, students will learn and refine advanced design and development skills utilized in the game industry. Students will be immersed in high-level programs, concepts and design challenges that will aid in their development of communications skills, refine their mastery of 2D and 3D animation concepts and introduce them to new technologies and trends in the industry. An important component of the curriculum is assembling a portfolio that will include game assets developed by students. Graduates from this program will be eligible for entry-level to intermediate level positions such as game designer, character artist, environmental artist, technical artist, level designer, and visual effects animator.


Bachelor of Science Degree

Program Mission:

The mission of the Video Game Design bachelor’s degree (VGD/BS) program is to prepare students for a variety of careers in interactive media design and digital asset creation through the development of video games. This curriculum will provide opportunities for students to learn about design, digital assets and the creative process, as well as interdisciplinary collaboration and pipeline workflows. The program emphasizes the application of skills and knowledge to the design and development of games and simulations through a combination of theory, practical laboratory exercises, collaborative experiences, and a capstone project. Technical courses are taught utilizing small class sizes led by experienced instructors in state-of-the-art facilities. All course outcomes are designed to prepare students for further education beyond the undergraduate level.

Program Goals:

  1. Provide appropriate learning opportunities to acquire game development knowledge from design to production, including management and industry standard documentation.

  2. Provide opportunities to acquire knowledge of advanced design principles, user interface, asset creation, and user experience.

  3. Provide opportunities to acquire rich knowledge of visualization and animation techniques.

  4. Provide learning opportunities to acquire rich knowledge of various game engines and asset creation tools.

  5. Provide opportunities to prepare for entry into a career in interactive media design and digital arts through understanding of the creative process and pipeline workflow, as well as the development of a digital portfolio.

  6. Provide opportunities for the student to prepare for a range of corporate to contract-based employment opportunities and to develop a commitment to the values and ethics of a career-oriented creative professional.

Program Outcomes:

Students will:

  1. Execute advanced user-centric, iterative, agile, design and development through industry standard methods and tools.

  2. Demonstrate advanced design principles through effective visual communication projects.

  3. Demonstrate advanced visualization and animation techniques using 2D and 3D tools.

  4. Demonstrate advanced use of industry standard game engines and asset creation tools.

  5. Create and execute professional-quality media.

  6. Demonstrate the ability to act ethically and professional, with respect for all people and cultures, as an individual or as part of a team, through skillful visual, written, and oral communications.

Bachelor of Science Degree

  • GDS 370 Advanced Game Design
  • GDS 375 Simulation and Serious Games
  • GDS 410 Introduction to Senior Project
  • GDS 420 Senior Project
  • VGD 371 Advanced 3D Modeling
  • VGD 373 Animation I
  • VGD 380 3D Digital Sculpting
  • VGD 384 Game Engines
  • VGD 390 Advanced Animation I
  • VGD 392 3D Scripting & Advanced Rigging
  • VGD 394 Game Analytics
  • VGD 404 Advanced Texturing
  • VGD 412 Game Industry Perspectives
  • Choose one: VGD 417 Introduction to Virtual Reality Development OR GDS 422 Emerging Technologies in Game Development
  • Choose one option: VGD 408 Virtual Production/Motion Capture & VGD 419 Design Studio I OR IT 415 Cooperative Learning I
  • Choose one: VGD 429 Design Studio II OR IT 425 Cooperative Learning II
  • EN 322 Argumentative Research Writing
  • MA 300 Statistics
  • EN 421 Technical Communications