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Video Game Design

Associate Degree

Program Overview

The associate degree program in Video Game Design prepares you for an entry-level position in the exciting fields of electronic entertainment and simulation. Master 2D and 3D animation concepts, use industry-standard software tools, design games, and engage in the development process as you build a portfolio of video game assets to demonstrate your proficiency in job interviews.

Career Possibilities

  • Game Designer
  • Character Designer
  • Animator

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High school grad year or G.E.D.

Program of Interest

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Named one of the Top 25 Schools for Video Game Design by the Princeton Review, 2014.

Associate in Science Degree

The Video Game Development and Design program has two degree tracks:  Game Development and Simulation Programming (VDVA) and Video Game Design (VDEA).

Video Game Design

The associate degree program in Video Game Design (VDEA) will prepare students for entry-level careers in game design, animation, and visualization as well as for entry-level positions in a variety of digital media production environments.

Through a combination of theoretical and hands-on state-of-the-art laboratory experiences, small class sizes led by experienced instructors, the program emphasizes the application of knowledge to the design and development of games and simulations in order to prepare students for the exciting fields of the electronic entertainment and simulation industries.

Students will learn how to design games, will be introduced to the game development process, will hone people skills and communications skills through team-based projects and presentations, will master 2D and 3D animation concepts, and will learn the use of industry-standard software packages. An important component of the curriculum is building a portfolio that will include game assets developed by students. Graduates from this program will be eligible for entry-level positions such as junior game designer, technical artist, level designer, and visual effects animator. This program, after completing certain prerequisites, also prepares students to further their education in NEIT's bachelor’s degree program in Video Game Design.

#GameDevAtNEIT

Associate in Science Degree

Program Mission Video Game Design

The mission of the Video Game Design Associate’s Degree (VDEA) Program is to provide introductory preparation for students to become professional game designers working in the game industry and to prepare students for further education at the bachelor’s level.

Through a combination of theoretical and hands-on state-of-the-art laboratory experiences, and small class sizes led by experienced instructors, the program emphasizes the application of knowledge to the design and development of games.

Program Goals
The VDEA program will:

1. Provide opportunities for students to learn the programming languages used for web, procedural, and object-oriented programming.

2. Provide opportunities for students to learn broad communication skills through the use of fundamental design principles, project planning, and documentation.

3. Provide opportunities for students to learn about the tools and techniques used to create 2D and 3D digital assets.

4. Provide opportunities for students to learn the game design and development process from concept through publication.

5. Provide opportunities for students to learn about various game development tools and engines.

Program Outcomes

Students will:

1. Demonstrate procedural, and basic object-oriented programming skills using a variety of programming languages.

2. Plan, schedule, manage, and execute projects through oral, visual and written communication.

3. Develop digital assets using various 2D and 3D media creation tools.

4. Demonstrate the development life-cycle from concept to publication through the development of quality software products and supporting materials.

5. Utilize industry standard game engines and tools to develop games and assets

Associate in Science Degree

  • GDS 111 XHTML/Javascript
  • GDS 115 Digital Graphics for Gaming
  • GDS 114 Introduction to Game Development
  • GDS 110 Introduction to Game Programming
  • GDS 125 2D Assets and Animation
  • GDS 128 Visual Communications for Game Designers
  • VGD 133 3D Modeling I
  • GDS 137 Game Prototpying
  • GDS 121 Intermediate Game Programming
  • VGD 244 Unity I
  • VGD 242 3D Modeling II
  • GDS 243 MOD
  • VGD 253 3D Modeling III
  • VGD 255 Unity II
  • VGD 259 Storyboard and Design
  • GDS 267 Portfolio Development
  • GDS 268 Game Studio
  • VGD 263 Digital Audio and Video Editing
  • VGD 268 UI/UX Design Principles

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